Server Owner
  • Posts

  • Joined

  • Days Won


Everything posted by Skully

  1. We are already hard at work on providing updates and features to Skyblock.
  2. A suggestions channel on Discord would simply end up being flooded with unessary chat and requests are alot harder to track. The argument of "you need to make an account for the forums" can be said the same for Discord. Requests on this suggestions board are reviewed very frequently, those that are not responded to or left open don't necessarily reflect that they haven't been looked at, we leave requests open that we believe we may want to come back to in the future, awaiting review or implementation.
  3. It is a survival server, the overworld is primarily targeted towards the main players who want to play survival on a regular difficulty. The nether and end have keepInventory disabled so there is a risk factor in the event you die. Adding such a thing to randomize what is lost isn't going to solve the problem of players who want to lose items and those who don't; you just do the same except half the items disappear. You can't please everyone, this is why we split where keepInventory is enabled by world.
  4. We already plan on doing this, the survival server will hopefully consistently stay up to date with the latest Minecraft version to allow usage of the latest features. This will also work alongside either a world expansion or a completely new world being added.
  5. Any blocks or items that are used for bug abusing or glitching are disabled for safety and will not be enabled.
  6. This is a very petty form of advertising which we don't care much for, rewarding players for setting a status can be easily abused and is just desperate lol.
  7. The Discord channels exist purely for entertainment, we are not making Discord games, we are focusing on implementing features in-game, if we do this then players will begin asking for new Discord games/features that can result in such rewards.
  8. A new set of cosmetics and trails have been added in the latest update.
  9. There is a selector on the top-right of the store to choose whichever currency you want, we do not want to track the IP addresses or store any information related to location when it is unnecessary.
  10. WorldEdit is an extremely powerful tool which is very resource consuming, especially on a server like prison. Combining the two is a difficult thing to achieve because the prison server is already very demanding with performance already, this is why it is limited to a rank so we can control the number of people who have it. Giving it out to everyone would make the server unstable and cause lag.
  11. Having a flag for each different item is too much, I think one flag generally covers natural growth such as vines, saplings, planted seeds and such should be fine?
  12. It's currently a very mixed state of whether or not keep inventory should be on. This will depend on how easy the gameplay is and we can only figure this out by observing player gameplay over the next few weeks since we're still very early into survival. We may disable keep inventory if it turns out players abuse the feature too much by dying to regenerate hunger, get back home quickly, etc. Keep inventory will always remain off in the nether and end world regardless.
  13. Because lands can be of any shape and size as its chunk based, for example a land can be a square if it wanted to with no claims in the middle, there is no "middle" so this is impossible to calculate.
  14. Lands - A Complete Guide COMMON QUESTIONS Q: How do I view all commands related to lands? A: /land help Q: How many chunks am I able to claim? A: By default, you are able to claim 4 chunks when you first join. For every hour you play, you will obtain the ability to claim +1 chunk, up to a maximum of 10 chunks. These chunk counts can be increased by donating and obtaining a rank. Q: How can I join my friend's land/invite my friend to my land? A: You can use /land trust [Player] to add someone to your land, to accept an invite from your friend, use /land invites. Q: How many chunks do I support my land owner with if I join their land? A: By default, you provide 2 additional chunk claims to the land you are in, this limited can be raised by donating and obtaining a rank. Q: How many members can I have in my land? A: By default, you can have up to 5 members within your land, this limit can be raised by obtaining a rank. Q: How do I remove a member from my land? A: Use /land untrust [Player] to remove a member, or /land ban [Player] to completely ban them. Q: How do I speak in my land chat? A: Use /land chat [Message] to send a message in the chat, or you can toggle it on/off with /land chat toggle. Q: Is there a shorter command for lands? A: Yes, you can use either /land, /lands or simply /l. Q: How do I set my land's spawn and teleport to it? A: Use /land setspawn to set the spawn position of your land, you can only set this within your claimed areas, use /land spawn to teleport to the land's spawn. Q: I forgot where I claimed my land, how can I teleport back to it? A: Use /land claimlist to see all your claimed chunks and click a chunk to teleport to it! Q: How can I view lands nearby? A: You can display a map of all lands near you using /land map, or use /land view to enable land view - this will display a border of barrier blocks of all lands. Q: How do I declare war against another land? A: /war declare [Land], note that this must be the land name, not the name of the player who owns the land. Q: How do I open the war menu? A: /war, this menu can only be used if you are currently in war. Q: How do I surrender in war? A: Open the /war menu, and right click on the Golden Ingot icon. Q: How do I deposit money into my land's bank? A: You can use /land deposit [Amount] to place money into the bank, and /land withdraw [Amount] to remove. Q: I have a question regarding lands that isn't listed here! A: Use /ticket [Message] in-game to ask any support questions, or feel free to join our Discord server and ask an owner there!
  15. Lands - A Complete Guide Protection, Claiming, Roles, Areas, Wars & More! Skip to F.A.Q The Lands feature within survival allows you to claim land within the world and protect it from other players! Survival multiplayer is primarily all about teamwork, and with the help of the Lands you can completely customize your own land by adjusting your land settings, create custom roles and setup individual permissions per role, invite and manage members, communicate with your friends via land chat, create multiple sub-areas within your land and assign it to specific players, and a ton of other awesome capabilities! This topic overviews all of these features and how you can make the most of them, please read this thread before going on to ask staff members for any questions or assistance. Land Creation & Management (/land help) To begin claiming, you need to first create your land. You can do this using the /land create [Name] command. The name you provide will be the name of your land - don't worry if you're unsure what to call it, you can always rename it later! Once your Land has been created, you can begin customizing it with the /land menu. This will be the primary interface where you manage anything and everything related to your lands, members and areas. Claiming Land You've created your land, great! Now to claim some space so you can begin building up your empire! Land claiming can be done in two ways: Automatic Chunk Claim Claiming Tool Automatic Chunk Claim You can use the /claim command to quickly and easily claim the chunk you are currently standing in. A chunk is a 16x16 block square that Minecraft uses across the world, you can press the keys F3 + G to enable the ability to see chunk borders, this allows you to see an outline of all the chunks nearby. When you make a claim, you will notice red barrier blocks will become visible in your current chunk - this is now your land! NOTE: These barriers are not actually there and only are visible to you and others that have enabled /land view. Claiming Tool Upon joining the server, you will have received a Claim Tool (Golden Shovel). You can obtain this again at any time should you happen to lose it, using the /kit claimtool command. If you prefer to claim a specific area rather than a whole chunk, you can use the claim tool to make a selection. In order to do so, simply left click with the shovel on a block where you want the first corner to be, and right click in the opposite corner of the area. Once you do so, use /claim to claim the land, and you'll see a similar border of barriers appear. Keep in mind that you must be at least 2 chunks away from other lands in order to make a claim, to view nearby lands you can enable /land view to see a barrier border of all lands, or get a map in your chat using /land map. Creating & Claiming Sub-Areas A sub-area is a specific selection within your already claimed land, sort of like a land-in-land! You can create a subarea in the /land menu by navigating to Areas and then clicking on Create Area, a small green plus icon. You will then be asked to provide a name for this area, you can do so by then inputting the name you want to use in chat. (Spaces are not allowed in area names!) Once you create the area, it will require setup. This means it hasn't been assigned to a selection within your land yet. This can be done by making a selection using either your claiming tool or /land selection, once you choose both corners of where your want your subarea to be, use /land selection assign [Sub-Area], this will assign your selection to the subarea you made. Areas are extremely useful for cases where you have multiple members within your land, and you want to create specific permissions to close off a specific part of the land to certain members or just yourself. You can then also set up permissions so that only a selected role can open and close doors, open chests, etc. Roles By default, there are four roles in every land upon creation: Owner This role is given to the land owner and cannot be deleted. It has all of the permissions required to do everything related to management within the land, such as claiming, setting up permissions, areas and roles. The owner can can create more new roles and adjust them accordingly as well. Admin The admin role is a base role you can give out to trusted members of your land. You can set this role up to have semi-management capabilities if you like, such as being able to claim land on the owners behalf, or invite other members. Member The member role is the base role which is given to a member when they are first trusted into a land. Whatever permissions you setup here will apply to all new members. Visitor This role is assigned to anyone who enters your claims though isn't a part of your land and are not a member. You can adjust the default permissions of what visitors can and cannot do when they enter, such as being able to open containers, break blocks, etc. Adjust this role carefully! It is recommended you do not give this role the ability to break or place blocks as this can result to griefing. Inviting Members To add someone to your land once you have created it, use /trust [Player] (Area), if you specify an area, then the player will also be added to that area. To remove a member, use /untrust [Player], or to ban someone entirely from your area, you can use /land ban [Player] (Area). Wars (/war help) A great way to experience PvP in survival is to initiate wars! This allows you to go into battle against other lands, which can either simply be for the experience of PvP, or money! To initiate a war, both of the lands involved must agree to do so. You can declare war against a land using /war declare [Land], this will send a request to the specified land to either accept or deny. Before declaring war, you can choose to offer a tribute to whoever wins in the war, this can be done in the initial war declaration interface which appears when you declare war against another land. If you'd rather just declare war for the battle, you can choose not to add a one and simply send the request. Once the request is sent, the opposing land will receive it and can choose to accept or deny it - this means players cannot randomly declare war against anyone, it must be a mutual agreement to go to war! When the opposing land accepts, the war is then created and starts officially after a two minute cooldown. A war lasts 48 hours from the time that it was accepted, however it can be ended earlier if either land surrenders. The land who initiated and sent the original war declaration is referred to as the Attackers, and the land who received the request are referred to as the Defenders. Winning A War A war can be won by having the most kills before the war ends, you can see how much time is remaining in a war using the /war menu. Once a war has started, you are given a few extra permissions on the opposite land, such as being able to enter even if they normally don't allow it, and the ability to attack players in their land. Use this to your advantage against the enemy land and make sure you prepare for this yourself beforehand! A good idea is to build up some fortifications and set your spawn positions to places that are safe and away from the enemy so they cannot instantly kill you. (/pvp can still be disabled!) You are also granted the special permission to place scaffolding within the opposing land in order to avoid traps and climb over obstacles, remember to prepare for this too within your land! Enclose off areas so that the enemy cannot get into buildings and areas you don't want them to - don't worry, neither land is allowed to interact with containers, doors, trap doors, etc. Once the war comes to an end, the land with the most kills is crowned the winner and receives the war tribute, if one was set. You can also win if the enemy land decides to surrender. War Shields War shields prevent lands from being able to declare war on others, and other lands from declaring war against you. When you first create your land, you are given a war shield of 3 hours. After a war ends, you are given a shield of 12 hours, unless you surrendered in which case the shield is 1 day.
  16. The in-game filter already handles protecting against common offenses, the rest is down to staff members to handle which is reasonable in order to prevent false positive punishments.
  17. Not enough support for this suggestion received, request denied.
  18. This was suggested previously, already denied.
  19. We are already working on releasing a survival server, it will be announced in our Discord server when it is ready.
  20. The whole reactions system needs a rework and we do plan on doing it at some point with support for different languages, however it isn't a high priority right now for us; though this is something we definitely want to do.
  21. Thanks for your suggestion, whilst interesting we have held a poll on our Discord server over the last week and players have voted for the gamemode they would like to see next.
  22. Just do the tutorial?
  23. Every rank above diamond rank that is purchased from the store is already global, even if they are voucher ranks. The ranks below this must be purchased separately for each server, this is an intentional implementation. If a player wants a rank on another server, they can purchase the rank again specific to that server, the reason we don't allow the ability to globalize a rank after it is purchased is because we don't plan to always have only two servers, the cost of making a rank global would be determined by the number of servers that currently exist because obviously when a rank is globalized, you get the perks across every single server on the network. This would require adjusting the price quite frequently and is generally unefficient. It is simple to just leave it the way it currently is.
  24. Please do as it says and DM an owner on our Discord server to reset the account.