PRISON SEASON 8
Hey all!
Season 7 saw an exciting amount of gameplay and advancements by the majority of our players with last season being the longest season we've had on the prison server! We're excited to finally be able to announce a variety of significant improvements, updates and changes we've made to the prison server that we cannot wait for you to try out! There's a lot to cover, so we hope you take your time to go through everything below to stay informed on anything that has changed and how some of our new features work - be sure to cover everything below before asking questions!
NOTE: Not all changes included in the Season 8 are listed within this update post, this is a comprehensible overview of the most notable changes!
NEW: Pickaxe Abilities
To make mining more exciting, you can now unlock pickaxe abilities as you progress. They are unlocked through pickaxe prestiging.
Current pickaxe abilities:
Sire
Have the power to summon a minechest instantly
Delay: 30 minutes
Pickaxe Prestige: 3
Abnormal
Randomly activate one of the pickaxes' enchants for up to 15 seconds
Delay: 1 hour
Pickaxe Prestige: 20
Accrue
Upgrade up to 100 keys inside of your backpack to the next tier (Example: Common --> Rare)
Delay: 1 hour
Pickaxe Prestige: 30
Utmost
Increase your pickaxes' fortune to your /maxfortune for a short period
Delay: 1 hour
Pickaxe Prestige: 40
NEW: MineChests
As you are mining, there is a random chance that a minechest can spawn upon you. These minechests also include the new mine bomb items which can create a large explosion when thrown.
Rewards:
Tokens
Money
Mine Bombs (Tier 3 --> 10)
NEW: Rankup Missions
You must now complete missions before you rankup, this is it helps you make your progression easier!
Other Notable Changes
New Milestones:
You can now get consecutive rewards and enjoy progression more
Current milestones:
Arena kills
MineChests
Automine
Obtain books
Mining
Kill players
Contest wins
New Contests:
Every hour a mining contest will begin for 5 minutes, the top 5 mined players will be awarded tokens depending on the position they won!
Plot Mine Changes
As the server was updated to 1.19.1, plot mines will now go down to Y: 64
Plot Mine max size is increased to 25
The bedrock walls not generating in certain scenarios has been resolved
Arena Changes
Added 2 more bosses:
Skeleton horse
Iron Golems
Mobs will now deal less damage
Backpack Changes
The backpack lore now has a better design
It now states that you need Gold rank to shift click to open the keys
Contests:
Every 1 hour a mining competition will begin
The contest will have a duration of 10 minutes
The five players who maintain their position in the top mined rankings will receive token rewards varying on their prestige
Increase success rate custom item is now exchangeable
/ce - has been re-added
Chat reaction reward changes:
2nd --> 1.27 Multiplier
3rd --> 1.25 Multiplier
Vote pickaxe now has 250 Efficiency, Fortune & Unbreaking (Before 175)
Token block can now give up to 10 seconds (Before 7)
Server was updated to 1.19.1
Enchant Changes
Duplex now will occur less often
Laser now awards tokens for the token blocks it mines
If you have any questions, feel free to comment below and we'll do our best to assist.
Thanks for playing at UltraNetwork, we hope you enjoy the update!
SERVER SUGGESTION
What platform is this suggestion for?: Skyblock Server
Description
As we all can see, Skyblock has been inactive for almost a year now and bare players even play it anymore and its economy is going down. However, Skyblock can still be playable and enjoyable by turning "OP Skyblock" into just "Classic Skyblock", in my opinion Classic is more entertaining than having OP Items and so. getting fortune on a pickaxe to have more nether warts and sell them was the way to get more money instead of just being afk and letting the spawners do all the work.
Hey all!
Season 6 saw an exciting amount of gameplay and advancements by the majority of our players with last season being the longest season we've had on the prison server! We're excited to finally be able to announce a variety of significant improvements, updates and changes we've made to the prison server that we cannot wait for you to try out! There's a lot to cover, so we hope you take your time to go through everything below to stay informed on anything that has changed and how some of our new features work - be sure to cover everything below before asking questions!
1.17 Update
Prison will now be running 1.17 using 1.12.2 is no longer recommended, please use the latest version for an optimal experience. Players with access to limited creative can freely use the new items/blocks introduced in the newer versions.
Prison Player Mines
Each player will now have their own mine, this means the previous /warp [A - Angel] system no longer exists players will be able to teleport to their own mine via /mine
Player mines work similar to the /warp system in the previous seasons although, when you rankup the mine will automatically reset and change the mine's blocks and sell prices to the next rank.
If you have a donator rank, the server will pick the best sell prices for you between your donator rank and 'rankup' rank
Example: Player has Lapis rank, but also is Angel rank ---> Server will give Angel rank sell prices as it's higher than Lapis sell prices
Pickaxe Enchants & Perks
Enchantment Changes
All enchants were re-made and now will be more efficient and logical
Added 'Laser' enchant
Added 'Explosive' enchant
Removed 'Lucky' enchant (Replaced to a enchant booster for LuckyMining)
Removed 'Drill' enchant (Replaced by Explosive)
Removed 'LuckyBlock' enchant (An improved version of this enchant may be re-added at a later date)
Replaced 'Binate' from a pickaxe perk to an enchant
Liners earnings will now also be displaying in mining summaries (Message on activation will still be shown)
Lightning will now contribute to the Liner enchant
LuckyMining max level is now 30
Explosion blocks mined will now be properly taken into consideration for enchants like 'LuckyMining' and 'MineCrate'
All enchants (and enchant boosters) will now specify itself in the award message
Removed tag keys from 'MIneCrate'
MineCrate will now have a chance to give a certain key:
Common Key: 50% Chance
Rare Key: 30% Chance
Legendary Key: 20% Chance
Pickaxe Changes
Pickaxe information will now update instantly
Pickaxe experience will no longer go past 100%, instead it will be stacked on to the next level accordingly
Durability is no longer shown
Fixed not being able to receive money from pickaxe level-ups past level 90
Pickaxe experience item will now work properly
Lore changes:
Redesigned to look more beautiful
Experience % will now show in the experience bar
Lore now updates instantly
Pickaxe mined blocks will no longer increase in autominer
Different variants of pickaxe types are now supported
Pickaxe Perks
Renamed pickaxe perks to "Enchant Boosters"
A few enchants were moved over to enchant boosters and a few pickaxe perks are now enchants
Heavily Improved Plot Mines
(Early development images, live version may contain slight alterations.)
Plot mines have been heavily re-worked, players who own a plot mine will now be able to automatically restore their plot mines after completing the tutorial and executing the command /restore. (Note: This places your plot mine into a queue and will need to be approved by an owner before it is actually generated, this is to prevent an overload on the server, shortly after most plot mines have been generated the queue system will likely be removed!)
Plot Mine Changes
Added slot offering system:
You can no longer directly add someone to your plotmine, you must offer them a slot via the assign GUI in /pmine slots
Slot offering allows you to choose the length (in days) and the cost
If you get offered a slot you can view it at /plotmine offers
Added a built in plot mine rental system:
You can now offer slots to the public, which will publicize the slot allowing anyone to purchase it in /pmine search
If a player purchases the slot they will pay the amount specified and automatically get added to the plotmine even whilst the plot mine owner being offline.
Public slots will still follow the slot offer format
Added plotmine upgrades:
You can now upgrade certain aspects of your plotmine
Current Upgrades:
Increase the chance for token blocks to spawn
Added /plotmine changeblock
Players that purchased (or purchase) 'Custom Plot Mine Block' can set the plot mine block here
This will now be an automated process, so no need to make a ticket
You can now also preview blocks (Only players that have purchased a plotmine can preview them)
Added /plotmine updateprices
This will update the plot mine prices to the highest possible value for the player
Added /plotmine mined
Displays how much blocks have been mined in your plot mine
Players can no longer be removed by the plotmine owner once they have been added
The are removed once the slot has expired
You can now view other peoples assigned slots using /plotmine viewslots [Player Name]
Slots will now expire automatically properly
Teleporting to a plot mine will reset the mine if nobody is mining in it
The bedrock walls will be inside the plot borders instead
New: Gangs
(Early development images, live version may contain slight alterations.)
Gangs is now returning from previous seasons, now fully custom and drastically improved! The arena was also heavily improved mainly to support the new gang system (You can read more about arena changes below!)
You can gain gems for your gang and purchase temporary gang-based boosters in /gang shop
You will still be able to store money in gang banks (/gang deposit [Amount])
A gang may only have up to a maximum of six members.
This may change near the beginning of the season
Gang roles (In order from highest to lowest):
Leader
Co-Leader
Admin
Member
Commands:
/gang create [Name]
/gang invite [Player]
/gang accept [Gang]
/gang promote [Player]
/gang demote [Player]
/gang kick [Player]
/gang withdraw [Amount]
/gang deposit [Amount]
/gang transfer [Player]
/gang chat
/gang bank
/gang members
/gang leave
/gang disband
/gang shop
/gang info [Name]
/gang invitations (or /gang invites)
Updated: Arena
The arena sees a large variety of changes and updates this season, it is highly recommended to use 1.17 if you plan to visit the arena in order to make use of the new mobs, there is also a significant focus on gangs - you can only enter the arena with other members of your gang.
Kit System
You will now be able to select kits in /arena kits
Available selection from 'Knight', 'Tank' and 'Archer' kits. (if you have ideas for more kits, feel free to make a suggestion!)
Some kits can only be equipped by one member at a time within the arena.
Pre-game System
There is no longer a 30 second start up timer, all players that enter the arena will have to /ready before starting, this is to allow players to select their kits and wait for other gang members to join.
The server now utilizes Minecraft 1.9 combat
After defeating the boss wave your gang will receive three gems
The cooldown for arena is now gang based, a gang can only enter the arena every 3 hours
You are now able to message and reply to other players in arena
There is now a scoreboard! (Including a pre-game one too)
You can now leave arena at any time via /leave
Removed skeleton horse boss
Removed mobs being able to take damage from other mobs
Removed blaze being able to ignite blocks on fire
New: Exchanger
Exchange objects that you do not want in return for tokens!
Open the menu either in the pickaxe menu or via the command /exchanger
Current exchange rates for tokens:
Sell/Token/Pickaxe Multipliers - (timeInSeconds * multiplier)
Tag key - (3)
Autominer Time (timeInSeconds * 3)
...and a lot more to come!
Other Notable Changes
New Crystals
Crystals will guarantee an increase in your gain from tokens, pickaxe experience and selling while mining.
Crystals are set to be rare and can only be obtained from:
Item shop
Unidentified crystal item
Multiplier Changes
All multipliers will now show a boss bar style countdown
Multiplier command now displays more information
Fixed boss bars not displaying accurate information
Rank multiplier changes:
Netherite: x0.5
Totem: x0.4
Elytra: x0.3
Multipliers obtained from bundles remain the same.
AutoMiner Changes
Blocks mined will no longer increase whilst auto-mining
Majority of existing enchants are now supported and taken into consideration when auto-mining
Enchant boosters are now taken into consideration when auto-mining
Improved the scoreboard design to be more based on current auto-mining statistics
Backpack Changes
Added Medium + Large backpacks
Small backpack are now 50/all
Backpacks now support Mythical Keys
Gold Rank and above can now directly open keys within a backpack
Token Refund Changes
Refund rate adjusted to 70%
The refund menu will now only show enchants that you have on your pickaxe
Kit Changes
Added Netherite Kit (Level 275)
Increased the cooldown for some higher ranked kits
Decreased Starter Kit cooldown to 1 hour
Decreased Coal Kit cooldown to 1 day
Unlike previous seasons, the kit enchantments will remain the same given that the combination of enchants proved to work quite well in season 6.
Reward messages will now specify how the reward was obtained
Lucky's award message was merged with LuckyMining
Replaced /shop with "Material Selector"
This essentially is the previous seasons /shop, although almost all materials are now obtainable.
Added /claim all for Iron rank and above
Autosell will now automatically toggle on when you join
Decreased token block spawn rate
Applying a pickaxe experience onto a pickaxe will now work successfully
The progression on the scoreboard now supports prestiging
Vote command will now use the same book menu as Survival & Skyblock
Pickaxe prestiges remain the same as last season except the multiplier is now is a linear sequence of 0.03%
You can no longer redeem a bank note that will cause you to exceed the maximum balance
Scoreboard and tab list will now match both Survival & Skyblock's designs
Spanish chat now uses the chat filter to filter all messages
Auction House has been adjusted to function similar to the one on the Skyblock server
Changed ranks menu to a book menu
Mine resetting is now faster (Mines with less than 1 million blocks may not display a noticeable difference whereas larger plot mines will)
If you purchased 'Mine Reset' in Season 5, make a ticket on our Discord server and you will be given a reduced cooldown (1 minute > 30 seconds)
Tasks will no longer be delayed after a long period of server uptime
Removals:
/cr claim (/claim replaces this functionality)
Magical letters (&k) in nicknames will no longer be possible
Ability to select bold chat text in /chatcolour
Envoy
If you have any questions, feel free to comment below and we'll do our best to assist.
Thanks for playing at UltraNetwork, we hope you enjoy the new season!
Hello everyone! I'm John also known as JohnnyMan06 or now known as DrizzyGobbler!
I am 16 years old, I live in Florida! My favorite hobbies are gaming, bmx, coding, fitness and sleeping. x)
I've been on this server since 2019! 😁
I love being apart of this amazing community! There's so many fantastic people, I am very glad I get to meet all of you! 😊❤️
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Perks gonna be each wave , you can only hold one perk for each wave
either gonna be for swords or armor , perks can be more damage to mobs (swords) , life steal (swords) , fire aspect (swords) and protection (armor)
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Perks gonna be each wave , you can only hold one perk for each wave
either gonna be for swords or armor , perks can be more damage to mobs (swords) , life steal (swords) , fire aspect (swords) and protection (armor)
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Perks gonna be each wave , you can only hold one perk for each wave
either gonna be for swords or armor , perks can be more damage to mobs (swords) , life steal (swords) , fire aspect (swords) and protection (armor)
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Leveling up a pickaxe would be only useful when you need fortunes , once you reach the limit it will be useless to level it up more
so i was thinking maybe buffing the rewards the player is getting while leveling it up depending on the pickaxe level so instead of getting 30b or 35b maybe buffing it to 10t and so on
so the more level the pickaxe got the better money the player gets
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Hello, when you upgrade your pickaxe, instead of upgrade the perks or enchants one by one with lot of clicking, you can have a faster way like set it to the amount you want or you set it to max.
I don't know if you understand it, I will explain in the comment. Thank you
Well I think you mean /ah and its already an timer at it so I don't see the point in adding a longer time.
also /shop is block related stuff like, wood, stone, lava bucket and not things players can list at the auction house
SERVER SUGGESTION
What platform is this suggestion for?: Survival Server
Description
My idea:
Set an expiry timer to items sold in the shop perhaps for 30 days? It will help remove clutter and also items that are overpriced and not being purchased!
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Leveling up a pickaxe would be only useful when you need fortunes , once you reach the limit it will be useless to level it up more
so i was thinking maybe buffing the rewards the player is getting while leveling it up depending on the pickaxe level so instead of getting 30b or 35b maybe buffing it to 10t and so on
so the more level the pickaxe got the better money the player gets
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Leveling up a pickaxe would be only useful when you need fortunes , once you reach the limit it will be useless to level it up more
so i was thinking maybe buffing the rewards the player is getting while leveling it up depending on the pickaxe level so instead of getting 30b or 35b maybe buffing it to 10t and so on
so the more level the pickaxe got the better money the player gets
SERVER SUGGESTION
What platform is this suggestion for?: Prison Server
Description
Leveling up a pickaxe would be only useful when you need fortunes , once you reach the limit it will be useless to level it up more
so i was thinking maybe buffing the rewards the player is getting while leveling it up depending on the pickaxe level so instead of getting 30b or 35b maybe buffing it to 10t and so on
so the more level the pickaxe got the better money the player gets