lukas9446

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  1. Like
    lukas9446 got a reaction from DeadMaster in [Survival Server] Bug Report   
    Hello Dead,
     
    So I tried breeding the new villagers, but it doesn't seem to work either. I'm clueless as to what the problem is right now.
    All I can say is that the villagers seem to be going in some form of 'trance' after a while where they don't do anything: they don't move, they don't take jobs, they don't sleep, ... You seem to be able to 'reset' them be right-clicking on them which activates them again, but they always return to that 'trance'-state fast.
     
    I hope this might help.
    Thanks
  2. Like
    lukas9446 reacted to TickleMyPickle in [Survival Server] /home buff for F2P and low ranks   
    SERVER SUGGESTION
    What platform is this suggestion for?: Survival Server
    Description
    INTRODUCTION
    Greetings fellow players!
    I am writing this suggestion in order to support F2P (free to play) players and players who do not have the possibility to buy a rank.
    Over the past few days I have talked to multiple players and reached out for numerous different opinions on this topic and I believe I am finally able to formulate a valid suggestion. I am currently a void rank with access to 11 homes. That is an incredible number, but it never seems to be enough, so I can only imagine how F2P players feel. Homes are not just important for overworld. Since End was just introduced, non-ranked players are having the most terrible of times reaching The End and returning back to it. The only way they could do it easily is either claim around a Stronghold, which is not really nice, or have a home next to the portal, effectively leaving them without an available home. However, his change is not meant for Member exclusively. My suggestion would positively affect all ranks up until Lapis. Here is a list of ranks and how many homes each rank gets:
    Member - 1 Coal - 2 Iron - 3 Gold - 4 Lapis - 6 Redstone - 7 Diamond - 8 Emerald - 9 Bedrock - 10 Void - 11 Ender - 12 Elytra - 13 Totem - 14 Netherite - 15 During my research for this ticket I found an interesting thing worth noting that I colour-coded in the list above. First of all, after purchasing a rank in-game, the player receives additional homes (along with other benefits). It starts with Coal, which gets 2 homes. The following is Iron with 3, then Gold with 4. However, when transitioning from Gold to Lapis, the number of homes goes from 4 to 6. There is no rank with 5 homes. Having noticed that, I immediately came to an idea.
    CORE OF THE SUGGESTION
    My suggestion is that all ranks below Lapis (including Member), receive a positive change in the number of homes. That way, members will have 2 homes, which allows them to rise up more easily and leaves a lot more maneuverability room for them to enjoy Survival to its fullest. After the change, the list of ranks would look like this:
    Member - 2 Coal - 3 Iron - 4 Gold - 5 Lapis - 6 Redstone - 7 Diamond - 8 Emerald - 9 Bedrock - 10 Void - 11 Ender - 12 Elytra - 13 Totem - 14 Netherite - 15 Of course, one could argue that this way nobody is left with only 1 home, but in my opinion, that is amazing. If this change was to be implemented, this would affect ranks below Lapis in a positive and uplifting way as well as getting rid of the "5 home gap".
    CONCLUSION
    I believe that this is quite a good change due to the fact that it does not negatively affect any player. It only has positive outcomes for a specific group of players, as well as increasing the initiative for Members to purchase ranks from the UN store, as it provides an ever so slight bonus of 1 home for all ranks up until Lapis. Thank you to everyone who read this suggestion. If you liked it please react to it to show your support for my idea.
     
    Kind Regards, your friend and fellow player
    TickleMyPickle
     
  3. Like
    lukas9446 got a reaction from Lebron06 in [Survival Server] Reverse /shop   
    SERVER SUGGESTION
    What platform is this suggestion for?: Survival Server
    Description

    In the /shop right now, you can sell items.
     
    My suggestion is to add the possibility to do the opposite: You can add requests in the shop for things you want to BUY. Other people can view these requests, gather the materials and complete the trades.
  4. Okay
    lukas9446 reacted to Lebron06 in [Survival Server] Spawners   
    SERVER SUGGESTION
    What platform is this suggestion for?: Survival Server
    Description

    This is a suggestion to help members, as they only have 1 set home. 
    In short form: be able to move 1 spawner.
    Part1:
    Being able to "silk" a spawner but, instead of going into your inventory, it goes into this gui that will pop up and it will say "You have 1 spider spawner" etc. This will mean you are in possession of a spawner, you will be able to place it however you will still be in possession of this spawner until you completely destroy it (loosing it forever).
    Limit of possessions = 1
    This will ensure people cannot hog / sell / own multiple spawners at one time in the gui. (you can still own multiple spawners, but will not be able to "silk" them"
    This Gui will allow you to transport/move the spawner to your base etc. 
    Part 2:
    Allow only 1 spawner to be able to be moved via the gui per person and spawners need to be 2 chunks away.
     
    Now that i typed all this I realized it is too complicated and confusing...
  5. Like
    lukas9446 got a reaction from Lebron06 in [Survival Server] Spawners   
    The lack of sethomes are a really big disadvantage for non-rank players. People with more sethomes can just use them for spawners, villages, other structures, ...
    Im not saying this disadvantage should be completely removed, but a smaller compensation (what Lebron suggested, or maybe something else) seems fair to me.
     
    Edit: I just read Gamerboy's suggestion from a couple of days agp and that seems like the perfect solution for me. (Adding 1-2-3 additional land setspawns)