TickleMyPickle

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  1. Pray
    TickleMyPickle reacted to eXeSeV in [Skyblock Server] Bring back Skyblock   
    SERVER SUGGESTION
    What platform is this suggestion for?: Skyblock Server
    Description

    Please bring back Skyblock.
    I bought ranks here and you removed the Skyblock Server 
    making my rank useless on Survival and I do not play Prision.
    If I would have known Skyblock was going away I would not have 
    purchased my rank. I feel like I was taken advantage of as ranks are
    useless on Survival. 
  2. Dab
    TickleMyPickle reacted to DeadMaster in Prison Update - Season 8   
    PRISON SEASON 8
    Hey all!
    Season 7 saw an exciting amount of gameplay and advancements by the majority of our players with last season being the longest season we've had on the prison server! We're excited to finally be able to announce a variety of significant improvements, updates and changes we've made to the prison server that we cannot wait for you to try out! There's a lot to cover, so we hope you take your time to go through everything below to stay informed on anything that has changed and how some of our new features work - be sure to cover everything below before asking questions!
    NOTE: Not all changes included in the Season 8 are listed within this update post, this is a comprehensible overview of the most notable changes!
    NEW: Pickaxe Abilities

    To make mining more exciting, you can now unlock pickaxe abilities as you progress. They are unlocked through pickaxe prestiging.
    Current pickaxe abilities: Sire Have the power to summon a minechest instantly Delay: 30 minutes Pickaxe Prestige: 3 Abnormal Randomly activate one of the pickaxes' enchants for up to 15 seconds Delay: 1 hour Pickaxe Prestige: 20 Accrue Upgrade up to 100 keys inside of your backpack to the next tier (Example: Common --> Rare) Delay: 1 hour Pickaxe Prestige: 30 Utmost Increase your pickaxes' fortune to your /maxfortune for a short period Delay: 1 hour Pickaxe Prestige: 40  
    NEW: MineChests


    As you are mining, there is a random chance that a minechest can spawn upon you. These minechests also include the new mine bomb items which can create a large explosion when thrown.
    Rewards:
    Tokens Money Mine Bombs (Tier 3 --> 10) NEW: Rankup Missions

    You must now complete missions before you rankup, this is it helps you make your progression easier!
    Other Notable Changes
    New Milestones: You can now get consecutive rewards and enjoy progression more Current milestones: Arena kills MineChests Automine Obtain books Mining Kill players Contest wins New Contests: Every hour a mining contest will begin for 5 minutes, the top 5 mined players will be awarded tokens depending on the position they won! Plot Mine Changes As the server was updated to 1.19.1, plot mines will now go down to Y: 64 Plot Mine max size is increased to 25 The bedrock walls not generating in certain scenarios has been resolved Arena Changes Added 2 more bosses: Skeleton horse Iron Golems Mobs will now deal less damage Backpack Changes The backpack lore now has a better design It now states that you need Gold rank to shift click to open the keys Contests: Every 1 hour a mining competition will begin The contest will have a duration of 10 minutes The five players who maintain their position in the top mined rankings will receive token rewards varying on their prestige Increase success rate custom item is now exchangeable /ce - has been re-added Chat reaction reward changes: 2nd --> 1.27 Multiplier 3rd --> 1.25 Multiplier Vote pickaxe now has 250 Efficiency, Fortune & Unbreaking (Before 175) Token block can now give up to 10 seconds (Before 7) Server was updated to 1.19.1 Enchant Changes Duplex now will occur less often Laser now awards tokens for the token blocks it mines  
    If you have any questions, feel free to comment below and we'll do our best to assist.
    Thanks for playing at UltraNetwork, we hope you enjoy the update! 
  3. Okay
    TickleMyPickle got a reaction from ponk in [Prison Server] Prison Arena   
    Hey Je
     
    I really like this suggestion. Could use tweaks and balancing here and there but the core idea is well presented. The problem is obvious and everyone is aware of it. Arena is just not worth doing at it's current state, not even for beginners. Sure they can get upwards of 60k tokens but that is extremely rare. Most of my runs I get around 20k as you stated. It definitely does not feel rewarding running around for over 20 minutes shooting mobs just to get that little in return, not to mention it gets extremely tedious and boring. I especially liked the part about random events during the arena brought out here:
    My main issue with arena is that it does not provide enough tokens. I usually get more on wave 5 than wave 8 or 9, even 10. With your change I am sure arena would be worthwile in the form of increased token rewards.  If, however, none of your suggested changes are to be added into the game. I would like to suggest to at least add some sort of kit boosters since it is virtually impossible to play arena solo past wave 7 without running around endlessly and abusing mob AI. The kits deal too little damage, it takes over 5 archer shots to kill a mob and there is 40+ of them. Now, some could argue that arena also grants money but the amount of money is extremely low. Next, there are books of which 99% are Eff For or Unb so that aspect falls short as well. An additional idea could be to buff the chances of LuckyMining and other rare books after every boss wave. This. of course, is in addition to buffing kits since nobody is getting to wave 10 alone with current ones.
     
    To sum it up, overall an incredible suggestion that I would personally, as well as many players I reckon, like to see realized and implemented. Arena is an amazing feature on the server and I would like to see some more light shed on it and more work put towards improving the arena experience.
    Kind Regards, Pickle 
  4. Dab
    TickleMyPickle got a reaction from Jae in [Prison Server] Prison Arena   
    Hey Je
     
    I really like this suggestion. Could use tweaks and balancing here and there but the core idea is well presented. The problem is obvious and everyone is aware of it. Arena is just not worth doing at it's current state, not even for beginners. Sure they can get upwards of 60k tokens but that is extremely rare. Most of my runs I get around 20k as you stated. It definitely does not feel rewarding running around for over 20 minutes shooting mobs just to get that little in return, not to mention it gets extremely tedious and boring. I especially liked the part about random events during the arena brought out here:
    My main issue with arena is that it does not provide enough tokens. I usually get more on wave 5 than wave 8 or 9, even 10. With your change I am sure arena would be worthwile in the form of increased token rewards.  If, however, none of your suggested changes are to be added into the game. I would like to suggest to at least add some sort of kit boosters since it is virtually impossible to play arena solo past wave 7 without running around endlessly and abusing mob AI. The kits deal too little damage, it takes over 5 archer shots to kill a mob and there is 40+ of them. Now, some could argue that arena also grants money but the amount of money is extremely low. Next, there are books of which 99% are Eff For or Unb so that aspect falls short as well. An additional idea could be to buff the chances of LuckyMining and other rare books after every boss wave. This. of course, is in addition to buffing kits since nobody is getting to wave 10 alone with current ones.
     
    To sum it up, overall an incredible suggestion that I would personally, as well as many players I reckon, like to see realized and implemented. Arena is an amazing feature on the server and I would like to see some more light shed on it and more work put towards improving the arena experience.
    Kind Regards, Pickle 
  5. Like
    TickleMyPickle reacted to Jae in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  6. Thinking
    TickleMyPickle reacted to Cattheman in [Prison Server] Prestige   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description

    I think you should add more reward when we prestige.
     
  7. Like
    TickleMyPickle reacted to DeadMaster in [Survival Server] /home buff for F2P and low ranks   
    Just checked the file for the homes and it appears to be this:
      default: 2
      coal: 3
      iron: 4
      gold: 5
      lapis: 6
      redstone: 7
      diamond: 8
      emerald: 9
      bedrock: 10
      void: 11
      ender: 12
      elytra: 13
      totem: 14
      netherite: 15
    Although it appears that the default rank had a issue with it, which should be resolved now
    Thanks
  8. Like
    TickleMyPickle got a reaction from Toaster_Boy05 in [Survival Server] /home buff for F2P and low ranks   
    SERVER SUGGESTION
    What platform is this suggestion for?: Survival Server
    Description
    INTRODUCTION
    Greetings fellow players!
    I am writing this suggestion in order to support F2P (free to play) players and players who do not have the possibility to buy a rank.
    Over the past few days I have talked to multiple players and reached out for numerous different opinions on this topic and I believe I am finally able to formulate a valid suggestion. I am currently a void rank with access to 11 homes. That is an incredible number, but it never seems to be enough, so I can only imagine how F2P players feel. Homes are not just important for overworld. Since End was just introduced, non-ranked players are having the most terrible of times reaching The End and returning back to it. The only way they could do it easily is either claim around a Stronghold, which is not really nice, or have a home next to the portal, effectively leaving them without an available home. However, his change is not meant for Member exclusively. My suggestion would positively affect all ranks up until Lapis. Here is a list of ranks and how many homes each rank gets:
    Member - 1 Coal - 2 Iron - 3 Gold - 4 Lapis - 6 Redstone - 7 Diamond - 8 Emerald - 9 Bedrock - 10 Void - 11 Ender - 12 Elytra - 13 Totem - 14 Netherite - 15 During my research for this ticket I found an interesting thing worth noting that I colour-coded in the list above. First of all, after purchasing a rank in-game, the player receives additional homes (along with other benefits). It starts with Coal, which gets 2 homes. The following is Iron with 3, then Gold with 4. However, when transitioning from Gold to Lapis, the number of homes goes from 4 to 6. There is no rank with 5 homes. Having noticed that, I immediately came to an idea.
    CORE OF THE SUGGESTION
    My suggestion is that all ranks below Lapis (including Member), receive a positive change in the number of homes. That way, members will have 2 homes, which allows them to rise up more easily and leaves a lot more maneuverability room for them to enjoy Survival to its fullest. After the change, the list of ranks would look like this:
    Member - 2 Coal - 3 Iron - 4 Gold - 5 Lapis - 6 Redstone - 7 Diamond - 8 Emerald - 9 Bedrock - 10 Void - 11 Ender - 12 Elytra - 13 Totem - 14 Netherite - 15 Of course, one could argue that this way nobody is left with only 1 home, but in my opinion, that is amazing. If this change was to be implemented, this would affect ranks below Lapis in a positive and uplifting way as well as getting rid of the "5 home gap".
    CONCLUSION
    I believe that this is quite a good change due to the fact that it does not negatively affect any player. It only has positive outcomes for a specific group of players, as well as increasing the initiative for Members to purchase ranks from the UN store, as it provides an ever so slight bonus of 1 home for all ranks up until Lapis. Thank you to everyone who read this suggestion. If you liked it please react to it to show your support for my idea.
     
    Kind Regards, your friend and fellow player
    TickleMyPickle
     
  9. Like
    TickleMyPickle got a reaction from lukas9446 in [Survival Server] /home buff for F2P and low ranks   
    SERVER SUGGESTION
    What platform is this suggestion for?: Survival Server
    Description
    INTRODUCTION
    Greetings fellow players!
    I am writing this suggestion in order to support F2P (free to play) players and players who do not have the possibility to buy a rank.
    Over the past few days I have talked to multiple players and reached out for numerous different opinions on this topic and I believe I am finally able to formulate a valid suggestion. I am currently a void rank with access to 11 homes. That is an incredible number, but it never seems to be enough, so I can only imagine how F2P players feel. Homes are not just important for overworld. Since End was just introduced, non-ranked players are having the most terrible of times reaching The End and returning back to it. The only way they could do it easily is either claim around a Stronghold, which is not really nice, or have a home next to the portal, effectively leaving them without an available home. However, his change is not meant for Member exclusively. My suggestion would positively affect all ranks up until Lapis. Here is a list of ranks and how many homes each rank gets:
    Member - 1 Coal - 2 Iron - 3 Gold - 4 Lapis - 6 Redstone - 7 Diamond - 8 Emerald - 9 Bedrock - 10 Void - 11 Ender - 12 Elytra - 13 Totem - 14 Netherite - 15 During my research for this ticket I found an interesting thing worth noting that I colour-coded in the list above. First of all, after purchasing a rank in-game, the player receives additional homes (along with other benefits). It starts with Coal, which gets 2 homes. The following is Iron with 3, then Gold with 4. However, when transitioning from Gold to Lapis, the number of homes goes from 4 to 6. There is no rank with 5 homes. Having noticed that, I immediately came to an idea.
    CORE OF THE SUGGESTION
    My suggestion is that all ranks below Lapis (including Member), receive a positive change in the number of homes. That way, members will have 2 homes, which allows them to rise up more easily and leaves a lot more maneuverability room for them to enjoy Survival to its fullest. After the change, the list of ranks would look like this:
    Member - 2 Coal - 3 Iron - 4 Gold - 5 Lapis - 6 Redstone - 7 Diamond - 8 Emerald - 9 Bedrock - 10 Void - 11 Ender - 12 Elytra - 13 Totem - 14 Netherite - 15 Of course, one could argue that this way nobody is left with only 1 home, but in my opinion, that is amazing. If this change was to be implemented, this would affect ranks below Lapis in a positive and uplifting way as well as getting rid of the "5 home gap".
    CONCLUSION
    I believe that this is quite a good change due to the fact that it does not negatively affect any player. It only has positive outcomes for a specific group of players, as well as increasing the initiative for Members to purchase ranks from the UN store, as it provides an ever so slight bonus of 1 home for all ranks up until Lapis. Thank you to everyone who read this suggestion. If you liked it please react to it to show your support for my idea.
     
    Kind Regards, your friend and fellow player
    TickleMyPickle
     
  10. Like
    TickleMyPickle reacted to Skully in Survival Server - Lands Guide   
    Lands - A Complete Guide
    Protection, Claiming, Roles, Areas, Wars & More!
    Skip to F.A.Q
     
    The Lands feature within survival allows you to claim land within the world and protect it from other players! Survival multiplayer is primarily all about teamwork, and with the help of the Lands you can completely customize your own land by adjusting your land settings, create custom roles and setup individual permissions per role, invite and manage members, communicate with your friends via land chat, create multiple sub-areas within your land and assign it to specific players, and a ton of other awesome capabilities!
    This topic overviews all of these features and how you can make the most of them, please read this thread before going on to ask staff members for any questions or assistance.
     
    Land Creation & Management (/land help)
    To begin claiming, you need to first create your land. You can do this using the /land create [Name] command. The name you provide will be the name of your land - don't worry if you're unsure what to call it, you can always rename it later!
    Once your Land has been created, you can begin customizing it with the /land menu. This will be the primary interface where you manage anything and everything related to your lands, members and areas.
     
    Claiming Land
    You've created your land, great! Now to claim some space so you can begin building up your empire!
    Land claiming can be done in two ways:
    Automatic Chunk Claim Claiming Tool Automatic Chunk Claim
    You can use the /claim command to quickly and easily claim the chunk you are currently standing in. A chunk is a 16x16 block square that Minecraft uses across the world, you can press the keys F3 + G to enable the ability to see chunk borders, this allows you to see an outline of all the chunks nearby. When you make a claim, you will notice red barrier blocks will become visible in your current chunk - this is now your land!
    NOTE: These barriers are not actually there and only are visible to you and others that have enabled /land view.

    Claiming Tool
    Upon joining the server, you will have received a Claim Tool (Golden Shovel).
    You can obtain this again at any time should you happen to lose it, using the /kit claimtool command.
    If you prefer to claim a specific area rather than a whole chunk, you can use the claim tool to make a selection. In order to do so, simply left click with the shovel on a block where you want the first corner to be, and right click in the opposite corner of the area.
    Once you do so, use /claim to claim the land, and you'll see a similar border of barriers appear. Keep in mind that you must be at least 2 chunks away from other lands in order to make a claim, to view nearby lands you can enable /land view to see a barrier border of all lands, or get a map in your chat using /land map.

    Creating & Claiming Sub-Areas
    A sub-area is a specific selection within your already claimed land, sort of like a land-in-land! You can create a subarea in the /land menu by navigating to Areas and then clicking on Create Area, a small green plus icon. You will then be asked to provide a name for this area, you can do so by then inputting the name you want to use in chat. (Spaces are not allowed in area names!)
    Once you create the area, it will require setup. This means it hasn't been assigned to a selection within your land yet. This can be done by making a selection using either your claiming tool or /land selection, once you choose both corners of where your want your subarea to be, use /land selection assign [Sub-Area], this will assign your selection to the subarea you made.
    Areas are extremely useful for cases where you have multiple members within your land, and you want to create specific permissions to close off a specific part of the land to certain members or just yourself. You can then also set up permissions so that only a selected role can open and close doors, open chests, etc.
     
    Roles
    By default, there are four roles in every land upon creation:
    Owner
    This role is given to the land owner and cannot be deleted. It has all of the permissions required to do everything related to management within the land, such as claiming, setting up permissions, areas and roles. The owner can can create more new roles and adjust them accordingly as well.
      Admin
    The admin role is a base role you can give out to trusted members of your land. You can set this role up to have semi-management capabilities if you like, such as being able to claim land on the owners behalf, or invite other members.
      Member
    The member role is the base role which is given to a member when they are first trusted into a land. Whatever permissions you setup here will apply to all new members.
      Visitor
    This role is assigned to anyone who enters your claims though isn't a part of your land and are not a member. You can adjust the default permissions of what visitors can and cannot do when they enter, such as being able to open containers, break blocks, etc.
    Adjust this role carefully! It is recommended you do not give this role the ability to break or place blocks as this can result to griefing.
    Inviting Members
    To add someone to your land once you have created it, use /trust [Player] (Area), if you specify an area, then the player will also be added to that area. To remove a member, use /untrust [Player], or to ban someone entirely from your area, you can use /land ban [Player] (Area).
     
    Wars (/war help)
    A great way to experience PvP in survival is to initiate wars! This allows you to go into battle against other lands, which can either simply be for the experience of PvP, or money! To initiate a war, both of the lands involved must agree to do so. You can declare war against a land using /war declare [Land], this will send a request to the specified land to either accept or deny.
    Before declaring war, you can choose to offer a tribute to whoever wins in the war, this can be done in the initial war declaration interface which appears when you declare war against another land. If you'd rather just declare war for the battle, you can choose not to add a one and simply send the request.
    Once the request is sent, the opposing land will receive it and can choose to accept or deny it - this means players cannot randomly declare war against anyone, it must be a mutual agreement to go to war! When the opposing land accepts, the war is then created and starts officially after a two minute cooldown. A war lasts 48 hours from the time that it was accepted, however it can be ended earlier if either land surrenders.
    The land who initiated and sent the original war declaration is referred to as the Attackers, and the land who received the request are referred to as the Defenders.
    Winning A War
    A war can be won by having the most kills before the war ends, you can see how much time is remaining in a war using the /war menu.
    Once a war has started, you are given a few extra permissions on the opposite land, such as being able to enter even if they normally don't allow it, and the ability to attack players in their land. Use this to your advantage against the enemy land and make sure you prepare for this yourself beforehand!
    A good idea is to build up some fortifications and set your spawn positions to places that are safe and away from the enemy so they cannot instantly kill you. (/pvp can still be disabled!)
    You are also granted the special permission to place scaffolding within the opposing land in order to avoid traps and climb over obstacles, remember to prepare for this too within your land! Enclose off areas so that the enemy cannot get into buildings and areas you don't want them to - don't worry, neither land is allowed to interact with containers, doors, trap doors, etc.
    Once the war comes to an end, the land with the most kills is crowned the winner and receives the war tribute, if one was set. You can also win if the enemy land decides to surrender.
    War Shields
    War shields prevent lands from being able to declare war on others, and other lands from declaring war against you. When you first create your land, you are given a war shield of 3 hours. After a war ends, you are given a shield of 12 hours, unless you surrendered in which case the shield is 1 day.
  11. Like
    TickleMyPickle reacted to Skully in Survival Server - Lands Guide   
    Lands - A Complete Guide
    COMMON QUESTIONS
     
    Q: How do I view all commands related to lands?
    A: /land help
    Q: How many chunks am I able to claim?
    A: By default, you are able to claim 4 chunks when you first join. For every hour you play, you will obtain the ability to claim +1 chunk, up to a maximum of 10 chunks. These chunk counts can be increased by donating and obtaining a rank.
    Q: How can I join my friend's land/invite my friend to my land?
    A: You can use /land trust [Player] to add someone to your land, to accept an invite from your friend, use /land invites.
    Q: How many chunks do I support my land owner with if I join their land?
    A: By default, you provide 2 additional chunk claims to the land you are in, this limited can be raised by donating and obtaining a rank.
    Q: How many members can I have in my land?
    A: By default, you can have up to 5 members within your land, this limit can be raised by obtaining a rank.
    Q: How do I remove a member from my land?
    A: Use /land untrust [Player] to remove a member, or /land ban [Player] to completely ban them.
    Q: How do I speak in my land chat?
    A: Use /land chat [Message] to send a message in the chat, or you can toggle it on/off with /land chat toggle.
    Q: Is there a shorter command for lands?
    A: Yes, you can use either /land, /lands or simply /l.
    Q: How do I set my land's spawn and teleport to it?
    A: Use /land setspawn to set the spawn position of your land, you can only set this within your claimed areas, use /land spawn to teleport to the land's spawn.
    Q: I forgot where I claimed my land, how can I teleport back to it?
    A: Use /land claimlist to see all your claimed chunks and click a chunk to teleport to it!
    Q: How can I view lands nearby?
    A: You can display a map of all lands near you using /land map, or use /land view to enable land view - this will display a border of barrier blocks of all lands.
    Q: How do I declare war against another land?
    A: /war declare [Land], note that this must be the land name, not the name of the player who owns the land.
    Q: How do I open the war menu?
    A: /war, this menu can only be used if you are currently in war.
    Q: How do I surrender in war?
    A: Open the /war menu, and right click on the Golden Ingot icon.
    Q: How do I deposit money into my land's bank?
    A: You can use /land deposit [Amount] to place money into the bank, and /land withdraw [Amount] to remove.
    Q: I have a question regarding lands that isn't listed here!
    A: Use /ticket [Message] in-game to ask any support questions, or feel free to join our Discord server and ask an owner there!
  12. Like
    TickleMyPickle reacted to Pyro in I'm Pickle RIIIIIIIIIIIIIICK   
    Im Pyro welcome to the server! Hello from malaysia 😆
  13. Like
    TickleMyPickle reacted to DeadMaster in I'm Pickle RIIIIIIIIIIIIIICK   
    hello & welcome
  14. Like
    TickleMyPickle reacted to FireySkeleton in I'm Pickle RIIIIIIIIIIIIIICK   
    Welcome to the server, TickleMyPickle
     
  15. Pray
    TickleMyPickle reacted to Skully in Official Server Rules   
    OFFICIAL RULES
    SECTIONS
    1 - Cheats, Hacks, Bugs & Modifications
    2 - Respect & Attitude
    3 - Advertising
    4 - Account Sharing/Multiple Accounts
    5 - Impersonation
    6 - Inappropriate Language
    7 - Inappropriate Content
    8 - Spamming/Caps
    9 - Scamming
    10 - Lying to Staff
    11 - Asking for Items
    12 - Logging into Accounts
    13 - PvP Rules
    14 - English Only
    15 - Auction House
    16 - Real World Trading (RWT)
    17 - Store & Purchases
    18 - Aiding & Abetting
    19 - Bypassing & Evading
    20 - Entrapment
    21 - Griefing
      1.0 - Usage of any cheats, hacks and modifications are strictly forbidden and should not be used on the server. 1.1 - Usage of any texture packs which fall under the category of providing a benefit to yourself over other players, such as X-Ray texture packs, are not allowed under any circumstances.  1.2 - Usage of any cheats which is the cause of a game bug, server bug, glitch or exploit for the benefit of yourself or others is forbidden.
      1.3 - The following modifications are ALLOWED and are the only the official version of the specified modifications can be used: Optifine any similar client performance improvement modifications. Modifications which allow the enhancement of shaders, graphics, etc. but do not provide a benefit such as ESP. Modifications which display status messages of armour, active potions, etc.
      1.4 - Any modification, hack, cheat or client not mentioned above is to be treated as against the rules and should not be used. 1.4.1 - Any client modifications which provide an aid in the construction or the automatic creation of any structure such as farms or buildings are not allowed. An exception is made for Schematica and its printer addon. 1.4.2 - Any modification or adjustment made to your device, software or hardware, that allows for behaviour that can be considered as cheating or provide an unfair advantage within gameplay falls under this rule and is subject to punishment at the discretion of staff members.
      1.5 - Do not attempt to abuse or use any bugs, glitches, items or commands that are available when they shouldn't be, immediately report any related issues found that are evidently not for usage by regular players or that normally cannot be obtained.
      1.6 - Do not attempt to 'overload' the server in any way by dropping multiple items, causing a great deal of explosions with the usage of explosions such as TNT, item frame abuse, hopper abuse, minecart spamming or any other means with the intent of doing so.
      1.7 - The usage of a VPN, proxies or any other IP changing software/tools is strictly forbidden as it provides a false form of identification of user accounts and their originating IP address. IPs are used to track the number of accounts and punishment history a player has. Using public domains or IPs can also result in falsely being banned since accounts become connected under the same address.   2.0 - You must show an acceptable level of respect towards other players, maintaining yourself accordingly and not engaging in hostile conversations. Being disrespectful or harassing someone will only result in them being disrespectful back to you, whereas if you're friendly and help others, they are likely to do the same with you.
      2.1 - General disrespectful and/or intolerable behaviour will not be accepted and you may be punished, this is punishable at the discretion of any staff member.
      2.2 - This rule applies when in contact with staff or when speaking with staff. You must show respect to staff members and be kind as they are back to you.
      2.3 - In relation to attitude and decisions, if a staff member punishes you does not mean you can go on Discord and send hate messages to them, the following rules apply for Discord and you will be banned off there as well.
      2.4 - Acts such as racism, sexism, ageism, religious discussions or general discrimination is not allowed.
      2.5 - General acts of trolling and/or excessive trolling can be punishable by a mute or ban at the discretion of a member of staff if they feel that the trolling being conducted is negatively influencing others or is intended to be harmful.
      3.0 -  Advertising any content such as servers, social media or any other external third party content not moderated nor owned by UltraNetwork is strictly prohibited and is not allowed under any circumstances. Server advertising is classed as discussing another server, a server's IP address, name and/or other credentials under the motive to advertise the server.
    3.1 - Advertising and/or discussing any server that is not owned, run or moderated by UltraNetwork is against the rules and you will be immediately banned. Advertising falls under the category of saying a server name with the intention of wanting the players to join the server stated, or using it in context.
      3.2 - Private Messaging other players or sending them advertisements is also bannable, however discussing a server that you play on with someone else who already knows about the server is allowed, though must be strictly over private messages.
      3.3 - Regardless if the server IP address, domain or information being given is false, incorrect or correct, the rules still apply as we cannot distinguish between legible or false advertising information.
      4.0 - Account sharing is not allowed, this is when you give your account details to a friend or someone else to allow them to play on your account. It is strictly against the rules.
      4.1 - The act of selling, trading or giving away your account is prohibited and is not allowed under any circumstances. The original creator of an account must be the only person at any given time who has primary access to use their account.
      4.2 - In the event an account is banned whilst they have other accounts which exist under the same IP, ALL ACCOUNTS under the address will also be banned as we cannot determine if the player being banned owns the other accounts or not.
      4.3 - Giving temporary access of your account to another player for assistance, personal gain or any other reason is not allowed and not a justified reason. In the event your account is punished whilst you share accounts, your account will retain that punishment as you are responsible for your own account and its actions.
      4.4 - Creating multiple accounts in order to gain the benefits of assets/perks given to new accounts such as the starter tokens, money, keys or boosts is forbidden, including the act of transferring such benefits from the new account over to an alternative account. 4.4.1 - Specifically to the Survival server, you may not use an alternate account for reasons that would personally benefit your main account, or other members of your main account's land. Your alternate account cannot be in the same land as any other account you own. Your alternate account cannot claim land near and/or trade/give items to any other account you own.
      5.0 - Impersonating another player is not allowed, this is when someone pretends to be someone else, when they are not. 5.1 - Impersonating a staff member is not allowed and is prohibited, saying you are a staff member when you are not is considered staff impersonation. 5.2 - This rule extends to either using another player and/or staff member's account name/username as your own in any manner.

      6.0 - Usage of offensive, inappropriate words, strong language or profane words is not allowed. This includes cursing at someone else or generally saying curse words. 6.1 - Cursing or being inappropriate to someone else is not allowed. 6.2 - Attempting to bypass any in-game server filters such as anti-spam, swearing or flood filters is not allowed. 6.3 - The usage of strong language and discussing controversial topics may be held in non-public chat channels such as private messages, gang chat, plot chat, ally chat, etc. under the circumstances that all players that the messages will be visible to consent to being involved in receiving such messages. This does not approve nor exclude the rule regarding harassment or directing inappropriate comments towards other players. 6.4 - The discussion or making references to content related to sex, drugs, suicide, self-harm, obscene gore, religion or other adult content is strictly prohibited and not allowed under any circumstances in any chat channel.
      7.0 - Usage of inappropriate skins or capes that display gore or obscene content is not allowed. 7.1 - Your username or Minecraft display name may not contain any curse words, abbreviations of curse words, inappropriate comments, adult language, controversial content, religious statements or any alterations/innuendos of such content, and/or anything that constitutes a violation of any other rule. 7.2 - Displaying or creating inappropriate content anywhere is prohibited, such as building structures, written messages, plots, pixel art, skins, and other similar contexts.   8.0 - Spamming the chat, repeating your message multiple times or saying the same thing over and over again is not allowed. 8.1 - The usage of capital letters in 80% or more of your message more than once every so often is not allowed. Using it once every now and then for short messages is fine as long as it isn't spamming. 8.2 - Sending the same message or a message that is similar to the last is against the rules. Saying something the same any more than 2 times is considered spamming. 8.3 - The usage of [item] to display your current held item within the chat also falls under the rules of spamming at section 8.0 and all subsections.
      9.0 - Scamming is strictly forbidden under any circumstances. This is when someone gives you something in expectation that you will give it back but you don't, or trading with another player expecting to receive content in return which was previously established before trading. 9.1 - Scamming someone during a trade for content, items, and such is not allowed. You must give over exactly what you originally agreed upon. It is best if you screenshot the agreement so if you are scammed by a player, you may report them. All players involved in a trade are expected to make it clearly understood what their trade will be for and what amounts exactly, each player is responsible for ensuring they understand the exact terms of a trade set out prior to conducting it.
      9.2  - The act of renting, loaning or temporarily giving another player any item is subject to scamming regulations - players are responsible for ensuring any items that they loan from others is returned to them respectfully where expected. In the event that that the item is not returned to the original player and ill intent is involved, the player is subject to punishment. It should be noted that if the original item cannot be recovered by a member of staff, it will not be spawned in again - loaning and/or renting items to others should be done at the player's discretion. 9.2.1 - RWT (Real World Trading) items with other players is unmoderated and not covered by scamming rules. Though it is highly discouraged, if you purchase something from another player in exchange for something in-game, we cannot assist you if they scam you. It is up to you to trade respectively with someone you trust.
      9.3 - Establishing a trade, deal, selling, or other similar forms of agreement, with other players that last for an unspecified, permanent, or prolonged period of time exceeding 30 days is not protected by scamming rules and no support will be provided if any player(s) involved in the agreement are to violate it. If you are making a long-term deal or ongoing trade with another player, you do so at your own discretion.
      10.0 - Lying to staff members is a severe offence and can result in punishment. If you are asked about anything at all, you are expected to tell the truth otherwise you may be punished at the discretion of the staff team. 10.1 - Lying to other players is somewhat allowed if it is trivial, for instance, to say you have an item when you don't - however lying and saying that you are someone else is more critical and can result in punishment.

      11.0 - Do not ask other players or members of staff for items, in the manner of requesting them for free or for no exchange. Asking for any items, tokens, money, etc. is against the rules. 11.1 - Do not ask for a staff rank, or any elevated privileges that is not normally available to regular players.

      12.0 - Do not log into another players account or attempt to, which you do not have permission to log into nor own. 12.1 - Do not attempt to log into the account of a staff member if you are not the staff member or the owner of the account.

      13.0 - The usage of pets, cosmetics or any content that is purely for entertainment/not made for the purpose of PvP should not be used in PvP areas.

      14.0 - English is the only language which may be spoken in the main chat. For any other languages, you must private message the other player you would like to speak to within your own language.

      15.0 - Adding items to the auction house (/ah) that are not directly for sale and are added with the intention of displaying personal messages, advertisements or any other form that does not display intent of sale will be removed from the auction house. Constantly violating this rule can result in punishment. 15.1 - Attempting to scam through the auction house with items is not allowed and results in the same punishments as player scamming.

      16.0 - Being involved with the RWT (Real world trading) sales or the purchasing of any of the given content below for real world currency in terms where the currency will be used for personal gain is prohibited and can result in a ban from the server. (Web store in this context refers to the UltraNetwork store.) 16.1 - Any content from the official web store should not be purchased with real currency anywhere else other than the official web store itself. This is to prevent any fluctuation in price within the store content. 16.2 - Purchasing money ($) from other players, or any source, is strictly prohibited and not allowed to prevent affecting the economy in a negative manner. 16.3 - RWT is allowed in exceptions where the real world currency obtained is not being used for personal gain, but rather will be used for a purchase on the UltraNetwork store.

      17.0 - Any purchase and/or donation made from the UltraNetwork store fall under our donation and purchase guidelines, rules and regulations as outlined below. Upon purchasing from our store, you are automatically agreeing to the terms and conditions prior to checkout. 17.1 - Any and all purchases made on the UltraNetwork store are non-refundable and it is the responsibility of the customer to ensure that their purchase is correct and they are fully willing to proceed with the purchase prior to doing so. 17.2 - As agreed upon prior to checkout, attempting to pursue, undergoing or following through with a chargeback, or any other means of attempting to regain the funds for a purchase will result in a permanent ban. 17.3 -  As outlined in the Plot Mine Guidelines on our store, purchasing plot mine slots may only be completed by the owner of the plot mine. This is to prevent plot mines from becoming devalued. UltraNetwork holds all rights to void a purchase for slots if it is discovered the purchase was not genuine or not made by the owner of the mine.

      18.0  - Aiding and abetting is hereby defined as the act of aiding, helping and/or assisting someone else to violate the server rules. 18.1 - Any player who aids, assists, tells/asks another player to and/or helps another player in breaking any of the server rules as listed on this page are equally liable to receiving the same punishment. 18.2 - In the event a player obtains the knowledge and knowing facts that another player is breaking the server rules, they are required to report the information to a member of staff. Failing to do so within a reasonable time frame will result in punishment. 18.3 - Any player who is aware of information that can cause abuse via a bug, glitch, command, item or anything of the sorts, where it shouldn't normally be possible, past or present, and the player actively harbours the information and/or distributes it to other players will be subject to punishment equal to that of the normal time issued for those conducting said abuse.

      19.0 - Attempting to bypass and/or evade any of the server rules or punishments that are issued to you is strictly prohibited. 19.1 - In the event you are banned from the server, you may not join the server again on a different account, under a different IP address and/or through any other means, this will result in an immediate permanent ban. 19.2 - In the event you are muted, you may not attempt to communicate with other players through other means such as signs, books, etc. 19.3 - In the event you are muted or banned, you may not use Discord to Server chats to communicate with other players, doing so is seen as evading and will result in severe punishment.

      20.0 - Entrapment is the act of inciting, persuading or inducing another player into violating a server rule that the player would not have originally broken and/or would be unlikely to violate. 20.1 - Attempting to or following through with entrapment on another member of the community to violate any of the community regulations is equally as punishable as the original offence, doing so can result in punishment.

      21.0 - This rule is specific to the Skyblock and Survival server only: Griefing is hereby defined as the act of causing malicious destruction to land, property, area, and/or surrounding area or other respective position owned by a player. This can be further specified in the manner of block destruction or other general intent to disrupt the gameplay of another player. (With the act of griefing being broad, staff members reserve the right to punish a player if they feel that actions conducted by the player fall under this rule.) 21.1 - Griefing in any manner to another player's property, area, land or surrounding area is not allowed and is punishable at the discretion of staff.  
     
    All server rules displayed above are immediately in effect across all UltraNetwork Platforms. The server rules may be changed, adjusted, edited or formatted in any way at any given time without prior notice. All players are expected to abide by the server rules at all times - failure to do so will result in moderator/administrative punishment.
    By playing at UltraNetwork, you automatically agree to follow and abide by our server rules. It is your responsibility to know all of the server rules at all times. Excuses such as "I didn't know it was a rule" will not be tolerated and you will be punished for violating any section or subsection of the rules.