rooster

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Posts posted by rooster

  1. bird, the main reason im talking about this is because of the lack of actual survival in this. In 1.9 pvp, you'd have to wait for the axe to charge up all the way before havin max damage output. This makes it more like 1.8 pvp concerning axes if you want the upper hand, which is completely different from normal survival. it's also quite unbalanced, and as you mentioned people become discouraged when their armor becomes broken

  2. logo_forums.png

    SERVER SUGGESTION


    What platform is this suggestion for?: Survival Server

    Description

    remove keepinventory in all dimensions besides overworld, and implement wars in a different way so that they'd have to engage in combat during a set time, and whoever would win the war can demand payments at least higher than 1k. imo it'd give survival players something to do besides just getting maxed pvp gear, then quitting out of boredom since they always keep it and have nothing to gain using it

    made this post cause ive seen an increasing number of survival players get bored and stop playing ;-; also this could increase the amount of meaningful player interaction, people would form teams and stuff to keep each other safe

    people that don't want to fight can still keep to themselves by turning pvp off and remaining in the overworld, it's just a thing for longer-term players who have tons of items and don't have much to do with it

     

  3. logo_forums.png

    SERVER SUGGESTION


    What platform is this suggestion for?: Survival Server

    Description

    maybe change pvp in survival so that if you have /pvp on, keepinventory turns off, and if you have /pvp off, keepinventory turns on. This way, pvp becomes much more exciting, and people that don't want to take the risk can just turn pvp off. 

    another suggestion is to add a timer to /pvp cause people keep turning it off as im about to kill em ;-;