Jae

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  1. Like
    Jae got a reaction from SonderRose in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  2. Like
    Jae got a reaction from JakeTheMan in [Prison Server] General Improvements   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description

    Right, basically we need the Old Prison System back, it's much better than the current one, in a way, old prison used to have a lot of players online, ACTIVELY mining and chatting, mostly, having fun.  The way I interpreted, "Prison Reset," it's just something that resets what you just earned or worked hard for during the season, and we gain a huge update for the new season, nothing changed, which makes it quite boring.  And we need a buff on some certain enchants as they don't seem to be worth it in the end.  My friend suggested this for me to suggest it here. :3

    With this, we need to HYPE people up with loads of new stuff, making them experience a good gameplay. 

    I already did my arena suggestion, we just need one more thing.  One suggestion in here is something similar to the Old Prison System.

    LIGHTNING BUFF
    Firstly, the Lightning Enchant takes up a lot of tokens in maxing up, but what do we get in return? Money, but less than expected, it doesn't live up to the people's expectations. It takes too much tokens that we think it really isn't worth it.  Lightning should be buffed that we should be able to earn more than 800B from it which includes the Ephemeral Enchant Booster.  

    LASER BUFF, FIX
    Laser disrupts our mining rhythm.  Instead of it activating above the mine, why not make it activate below the mine?  And laser makes less money than expected, if I calculated correctly, it should cost around 70k to max it to 100, yet we gain so little from it.  And it doesn't seem worth it.  It earns money back through time, yes.  

    MILESTONES
    I'm pretty sure OGs remembered how Milestones work.  I completely forgot how it worked but, someone reminded me of it;

    Old Season Milestone: It's where you gain keys randomly every time you mine.

    Get Milestones back but with more rewards like, Autominer Time Travel (1 minute to 1 hour), Autominer Time, Tokens & Money, aside from keys only, it'll surely get people back actively mining instead of AFKing in warp autominer.   This perk should be only available for people who's actually mining not to those AFKed.
     
    FIX VOTEPARTY 
    Vote party doesn't give other players rewards sometimes when this is exclusively for the whole server or gamemode.

     
  3. Like
    Jae got a reaction from Harry in [Prison Server] General Improvements   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description

    Right, basically we need the Old Prison System back, it's much better than the current one, in a way, old prison used to have a lot of players online, ACTIVELY mining and chatting, mostly, having fun.  The way I interpreted, "Prison Reset," it's just something that resets what you just earned or worked hard for during the season, and we gain a huge update for the new season, nothing changed, which makes it quite boring.  And we need a buff on some certain enchants as they don't seem to be worth it in the end.  My friend suggested this for me to suggest it here. :3

    With this, we need to HYPE people up with loads of new stuff, making them experience a good gameplay. 

    I already did my arena suggestion, we just need one more thing.  One suggestion in here is something similar to the Old Prison System.

    LIGHTNING BUFF
    Firstly, the Lightning Enchant takes up a lot of tokens in maxing up, but what do we get in return? Money, but less than expected, it doesn't live up to the people's expectations. It takes too much tokens that we think it really isn't worth it.  Lightning should be buffed that we should be able to earn more than 800B from it which includes the Ephemeral Enchant Booster.  

    LASER BUFF, FIX
    Laser disrupts our mining rhythm.  Instead of it activating above the mine, why not make it activate below the mine?  And laser makes less money than expected, if I calculated correctly, it should cost around 70k to max it to 100, yet we gain so little from it.  And it doesn't seem worth it.  It earns money back through time, yes.  

    MILESTONES
    I'm pretty sure OGs remembered how Milestones work.  I completely forgot how it worked but, someone reminded me of it;

    Old Season Milestone: It's where you gain keys randomly every time you mine.

    Get Milestones back but with more rewards like, Autominer Time Travel (1 minute to 1 hour), Autominer Time, Tokens & Money, aside from keys only, it'll surely get people back actively mining instead of AFKing in warp autominer.   This perk should be only available for people who's actually mining not to those AFKed.
     
    FIX VOTEPARTY 
    Vote party doesn't give other players rewards sometimes when this is exclusively for the whole server or gamemode.

     
  4. Like
    Jae got a reaction from G_Gooz in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  5. Thanks
    Jae reacted to DeadMaster in [Prison Server] Prison Arena   
    To be added, thanks for your input.
  6. Dab
    Jae reacted to TickleMyPickle in [Prison Server] Prison Arena   
    Hey Je
     
    I really like this suggestion. Could use tweaks and balancing here and there but the core idea is well presented. The problem is obvious and everyone is aware of it. Arena is just not worth doing at it's current state, not even for beginners. Sure they can get upwards of 60k tokens but that is extremely rare. Most of my runs I get around 20k as you stated. It definitely does not feel rewarding running around for over 20 minutes shooting mobs just to get that little in return, not to mention it gets extremely tedious and boring. I especially liked the part about random events during the arena brought out here:
    My main issue with arena is that it does not provide enough tokens. I usually get more on wave 5 than wave 8 or 9, even 10. With your change I am sure arena would be worthwile in the form of increased token rewards.  If, however, none of your suggested changes are to be added into the game. I would like to suggest to at least add some sort of kit boosters since it is virtually impossible to play arena solo past wave 7 without running around endlessly and abusing mob AI. The kits deal too little damage, it takes over 5 archer shots to kill a mob and there is 40+ of them. Now, some could argue that arena also grants money but the amount of money is extremely low. Next, there are books of which 99% are Eff For or Unb so that aspect falls short as well. An additional idea could be to buff the chances of LuckyMining and other rare books after every boss wave. This. of course, is in addition to buffing kits since nobody is getting to wave 10 alone with current ones.
     
    To sum it up, overall an incredible suggestion that I would personally, as well as many players I reckon, like to see realized and implemented. Arena is an amazing feature on the server and I would like to see some more light shed on it and more work put towards improving the arena experience.
    Kind Regards, Pickle 
  7. Like
    Jae got a reaction from TickleMyPickle in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  8. Like
    Jae got a reaction from Wiktionary in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  9. Haha
    Jae reacted to TheBeastIan in [Prison Server] Prison Arena   
    UPVOOOOOOTE!!!!
     
  10. Dab
    Jae reacted to BroncosUN in [Prison Server] Prison Arena   
    UPVOTE!
     
  11. Dab
    Jae reacted to kekw_master in [Prison Server] Prison Arena   
    UPVOTE! uwu kekw
  12. Dab
    Jae reacted to Stefaneli in [Prison Server] Prison Arena   
    Upvoooteeeeed Noob
     
  13. Dab
    Jae got a reaction from kekw_master in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  14. Like
    Jae got a reaction from Stefaneli in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  15. Okay
    Jae got a reaction from TheBeastIan in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  16. Dab
    Jae reacted to Jona in [Prison Server] Prison Arena   
    *Upvoted*
  17. Like
    Jae got a reaction from Jona in [Prison Server] Prison Arena   
    SERVER SUGGESTION
    What platform is this suggestion for?: Prison Server
    Description
    Hello! I've been wondering for a while that I think arena needs to be upgraded to give the starter players an opportunity to level their pickaxe up faster.
    Arena only gives less award and most starters can't even go pass more than Wave 4.  Arena mostly gives 10k to 15k tokens as rewards and a few books, depending on how many mobs they killed or it's based on something else. I'd like to suggest something about Arena Challenges, if that is possible.
    Players can win more tokens than usual depending on what challenge tier they chose, they can choose if they would go with Normal Arena, no challenges, or go along with arena with challenges to make it fun to play.

    For Example, "Arena Challenge, God Tier: Get Hit by a Mob, arena ends," or "Arena Challenge, Beginner Tier: Reach Wave 5."

    Arena Challenge Tiers (Can be replaced or Changed):
    Beginner Tier
    Veteran Tier
    Epic Tier
    Master Tier
    Legend Tier
    God Tier
    Mythical Tier

    Or just place the challenges on the dungeon part on /gang shop. 


    Is this possible to be made? People rarely do arena nowadays, but if it does help new people to level up their pickaxe and won't easily quit because of "how hard" it is to level them up, not your problem, I know. But I hope you can consider my suggestion regarding arena.

    And the Token Economy really needs to be fixed... With this, it  can surely help the starters, and make the token economy worth it than usual, in that way, the token economy won't be proclaimed as, too expensive, and it'll make gaining tokens easier! I hope you understand :3

    With this Arena Challenge I suggested, it'll be good for the players as they can have a more huge epic and fun gameplay :>> 

    If you cannot do the suggestion above, please consider the below one, or you can do both, it'll be hard to do but it'll most certainly give the players the most pleasant arena gameplay they have ever done, & is challenging too :3 

    In additional to that, might as well add random events happening in arena or random drops, such as, a 1 use bow that has power 100, which should be rare, or an event like;

    Kill the Zombies in less than 30 seconds for an additional token reward or a book reward. Well the book reward should not be fortune, efficiency and unbreaking.

    There won't be any changes during arena.

    With the bold text I inserted regarding the Random Event, there will be additional mobs spawned on the arena based on whats the event going to be, if the event has finished or failed in being completed, they won't get the additional rewards and the additional mobs will despawn. 

    While doing so, we need the arena gang shop complete, the kid upgrades.


    Thank you!

     
     
  18. Like
    Jae got a reaction from MrWangGang in hI iM mArIaN   
    ._. hello nice to meet ya'! to those who saw my post u guys are so COOL 😎
  19. Like
    Jae got a reaction from NitrosKnight in [All Servers] Add Tagalog chat ./tc   
    This post is somewhat agreeable and disagreeable at the same time, after some experience ever since I joined here. A lot of Filipinos are joining the server and are mostly freely talking on Main Chat mainly on Survival and Skyblock. I've reported a lot of Filipinos for speaking Tagalog, Philippines' main language, on survival. I've made this type of suggestion before, but never got accepted as some players rejected the idea. I got happy since I saw this post but there are advantages and disadvantages.
    Disadvantages:
    1. There'll be no staff or anyone that can understand Filipino Language or Tagalog to properly monitor our chats without using Google Translate or any type of Translator.
    2. Most Filipinos have short temper and can easily get mad and will most likely start an argument, mostly swearing at each other.
    3. Players like Aduchii or FiveKnuckle would forcibly or trick players on chatting on the "Filipino Chat" with saying a bad word or a swear which will result on being muted if reported.
    4. It won't be of any use if there are less Filipinos active to use the chat. Voice Chat exists or /msg (player name) exists, if you want to chat as a group, might as well make a group dm on discord.
    Advantages:
    1. Filipino players will use the "Filipino Chat" or "Tagalog Chat" in talking Tagalog instead of the Main Chat.
     
    Complain about this below! I'd like to see y'all try. I stated the obvious facts. 
  20. Like
    Jae got a reaction from Patrosse_Ops in Recent Server Downtime   
    Pog, thank you for the hard work! Few days more, server will be back and kickin' alive!
  21. Haha
    Jae reacted to MehNameIsJeff in My Introduction :D   
    Oi how is this post not dead yet and oh my god my grammer was horrible at that time
  22. Like
    Jae reacted to Skully in Recent Server Downtime   
    [Update 11/03/21 04:56 GMT+0]
    The network proxy, lobby and prison servers have been transferred to different EU servers and have successfully been restored to the latest backup. The Skyblock server has been transferred though we are still working on restoring the latest available backup to minimize data loss. The survival server is still in the process of moving to an EU location. We hope to have everything done by today and the server should be online within the next 24 hours assuming everything goes to plan.
  23. Thanks
    Jae reacted to Skully in Recent Server Downtime   
    RECENT SERVER DOWNTIME
    Prison Server: Online
    Skyblock Server: Online
    Survival Server: Online

    Hey there!
    You may be aware that UltraNetwork has been offline for the last 24 hours, we posted an announcement within our Discord server providing details as they become available regarding a situation with our server hosts.
     
    Why was the server down?
    We were made aware of an issue regarding an on-site fire with servers from our server hosts on the night of March 11th at roughly 1:00 GMT+0. The building where all of our servers were hosted was completely lost to the fire, along with the servers inside of it, this also means that we lost access to our consoles and at this time we don't know what the status is of the live server data.
    Has any data been lost? Will I lose my progress?
    All our servers are backed up daily around midnight GMT+1, the servers where backups are kept are off-site and seperate from the servers that were destroyed so everything is saved. We will be using the latest backup that we have available to restore on our new servers when they are available.
    Why did it taking so long?
    We had received replacement servers and everything was ready to go, however we were still missing our databases that contain essential information such as user account login details, punishments, game stats such as balance, prestige, survival lands, skyblock islands, etc. and without the databases we couldn't resume. Our databases are stored in a server building opposite the one that was lost to the fire and as a precaution, we were told the power to the building will remain offline until the 19th for safety. Once the building is available and power is switched on to the servers, we were be able to retrieve our databases and bring the server back online. Until then unfortunately we had no choice but to wait.
    When will the server be back online?
    Our current estimation for when the server will be restored is pinned at the top of this thread.
    We sincerely apologize for the inconvenience, this is just an unfortunate event and a lot of this is out of our hands. This is the first time ever since UltraNetwork started nearly four years ago that we are experiencing such significant downtime as a result of a server error.
    We will continue to do our best in order to get everything back online and running as soon as possible for you to enjoy, thank you for your patience.
    _______________________________________________________________________________________________

    Update posted on 26th March at 17:09 GMT+0. (Latest Update)
    After two weeks of downtime, we're excited to announce that UltraNetwork is back online!
    Both the Prison and Skyblock servers have been restored successfully with minimal data loss, the total duration of how far of a roll back occurred from restoring our latest backups cannot be accurately determined though it is within the range of 6-12 hours.
    Survival Server
    Whilst prison and skyblock are both back online, we're still waiting on a separate server within our host's data center to come back online in order for us to fetch the latest data for it, the survival server should be online within the next few days and we will continue to provide updates as they become available.
    We'd like to thank all of our players for sticking with us during this extreme and unfortunate event - rest assured we have been working around the clock to bring our network back online for you to enjoy and will continue to do so for the foreseeable future. We apologize for the extensive delay in getting everything back online, the majority of this was out of our hands though moving forward, we are making adjustments to ensure that we never experience such a lengthy period of time offline ever again - this was our first, and last time being offline for over a week!
     
    Update posted on 26th March at 12:30 GMT+0.

    Update posted on 19th March at 21:46 GMT+0.
     
    Update posted on 19th March at 11:13 GMT+0.
    Update posted on 17th March at 05:14 GMT+0.
    Update Posted on 11th March at 23:11 GMT+0.
    Update posted on 11th March at 04:56 GMT+0.
    Update posted on 10th March at 22:20 GMT+0.
    Update posted on 10th March at 10:23 GMT+0.
    Update posted on 10th March at 09:52 GMT+0.
     
  24. Like
    Jae got a reaction from Steyn2002_ in [Prison Server] Box!   
    Really nice actually, prison needs more updates to keep all players motivated to play.
  25. Okay
    Jae reacted to UsernimLul in [Skyblock Server] Bug Report   
    Yes i know it isnt a bug but it was very weird i didnt know u could chat and u wouldnt get hurt by ur party. thanks for responding